Flash Physics Engines

April 30th, 2009 at 9:48 am by Rick

2D Physics Engines

Box2DFlash
Box2DFlash (ported from C++ Box2D) is a more complete engine with great physics, but maybe has a steeper learning curve because its structure is a little different to what we usually see in AS3.
Supports :

  • Advanced constraints
  • Circles
  • Polygons

APEngine
APEngine is a simple physics engine.
Supports :

  • CircleParticles
  • RectangleParticles
  • WheelParticles
  • SpringContraints
  • Grouping
  • Collision

3D Physics Engines

JigLibFlash
JigLibFlash (ported from C++ Jiglib) is in early development, and is growing really fast.
Supports :

  • Papervision3D, Away3D, Sandy3D with built-in classes
  • Spheres
  • Boxes
  • Infinite Planes

Tutorial of JigLibFlash with Papervision 3D

WOW Engine
Supports :

  • Spheres
  • Infinite Planes
  • boundArea
  • advanced constraints
  • verlet box

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